Build orchestration
Run repeatable local build, package, and verification tasks from one visible queue.

AIMEE DevTools brings build control, asset research, protocol experiments, and diagnostics into one local-first toolkit. The public tester is a simulation: no Steam login, no live Game Coordinator, no injection, and no game modification.
Each surface has a narrow job, visible input, and exportable output.
Run repeatable local build, package, and verification tasks from one visible queue.
Inspect user-owned local files and generate structured, reviewable reports without touching a running game.
Decode documented message shapes and replay synthetic fixtures in an isolated sandbox.
Exercise local APIs, queues, databases, and WebSocket paths with scrubbed example data.
The public documentation follows the same sequence as the tools: choose a local input, validate it, run a bounded task, inspect the evidence, and export a sanitized report.
Read the technical architecture →
The source is available for review and contribution. References to Valve, Steam, Counter-Strike 2, SteamKit, protobuf, or Game Coordinator protocols describe compatibility research and community tooling only. Valve and Steam do not sponsor or endorse this project.